UX and Design, Design
A few weeks ago, my design director asked if I’d mind making a quick six-screen prototype that we could test with users. The mocks were done, and all I needed to do was string them together into a prototype that we could load into our testing suite.
I flipped through my mental rolodex of prototyping tools. Sure, I said. I estimated a few hours, tops. Those few hours soon stretched into a week.
Design, UX and Design
Last week, I attended Interaction 17, Interaction Design Association’s annual conference. Alongside more than 1,000 other designers and makers, I listened to dozens of presentations about applying design to real world problems. I heard folks detail the challenges of expanding internet access in far-flung regions of Africa, designing interactions for automated cars, and staying mindful while still engaging with wearable technology products
Design, UX and Design, Journalism
I’m thrilled to say that I will be speaking at the Society for News Design’s conference in a few months. I’ll discuss how I approached adapting the design process for a voice-based interface, inspired by this case study I wrote last year for Vox Media's product blog. SND interviewed me for their website, and I figured I’d repost it here. Enjoy!
Design, UX, UX and Design
With a new year comes new projects, and so I retired one of my very first portfolio case studies, a side-scrolling mobile game app called Hootie Puff. I decided to recap some of the learnings here. The game is still live on Google Play and iTunes, so feel free to go straight to playing!
UX and Design, Journalism
We got a phone call on the evening of June 20 letting us know that Ezra Klein had landed a 40-minute interview with Hillary Clinton. We took a deep breath and set a publish date two and a half weeks later. This article is a peek at what went into this editorial/product collaboration and what we learned.
UX and Design, Journalism, Design, Coding
As journalists, advertisers, producers, and creators, content is at our core at Vox Media. And we want to ensure that everyone—regardless of ability, situation, or context—can access it. Last week, six of our team members gathered in Washington, D.C., for two days to try and achieve just that.
UX and Design
I have conducted thousands of interviews in my career so far, first as a reporter and now as a product designer, and am convinced that interviewing is deceptively complex. The results can be incredibly insightful, but a poorly planned and executed interview is at best, time poorly spent, and at worst, misguided insights that may mislead your end product.
UX and Design, Project Development, Journalism, Coding
I am thrilled that my iOS outlining app for writers has been accepted onto the App Store! For those who need a refresher, Leder is a highlighting and outlining tool that helps writers organize and edit text on the go. I researched, designed, and developed Leder myself as part of my master's degree in creative digital media.
UX and Design, Project Development
Onboarding is the process of introducing new users to a product. At its most basic level, onboarding should explain how your product works. But truly effective onboarding sends an even deeper message. It should let users know how your product will enhance their lives. Most users call it quits after only a few times trying a problematic app—onboarding may be your only chance to convince users that your product is worth their time and energy.
UX and Design